Topology

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Using ZSpheres, you can create new topology in ZBrush as well as shrink wrap that topology to your existing model.

There are several reasons you may want to adjust your model's topology.

  • Remove Polygon Stretching and adjust the edge flow of your model.
  • Create an animation ready low resolution base mesh.

Click Here for a step-by-step procedure.

Click here to learn how to import topology.

Click here to learn how to project your base mesh into your new topology.

Click here to learn how to rework a model's polygons and even cut holes in a mesh.

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