ZBrush 3.1

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ZBrush 3.1 continues Pixologic's pursuit of artist focused and artist driven tools. 3.1 addresses many requests from users of ZBrush 3.

Notably, we have added the following items:

  • New Brush Palette that allows users to load and save their own brush presets
  • New Brush features such as Color Masking and BackFace Masking.
  • User Assigned Hotkeys
  • ZMapper
  • Displacement Exporter
  • Poseable Symmetry using Smart Resym's Topological Symmetry feature
  • A New Mesh Relaxation Tool: Reproject Higher Subdiv'
  • Support for square alphas while sculpting
  • Support for sculpting with both ZAdd and ZSub
  • Mesh Projection now projects PolyPainting

We hope you will find the new features useful. Happy ZBrushing!

New Brush Palette that allows users to load and save their own brush presets

All brushes are now represented by icons. Each brush can be saved as you modify its settings. Save the Brushes in the ZStartup/BrushPresets to have them load automatically at startup.

New Brush features such as Color Masking and BackFace Masking

Color Masking uses the polypainting on your model as a mask. A powerful feature for more subtle texture painting of your models.

BackFace Masking is very useful when dealing with thin edged models. All polygons with their normals facing away from your brush will be masked off and not effects by your sculpting strokes.

User Assigned Hotkeys

Assign your own hotkeys using a few simple keystrokes. To start, press CTRL and click on an interface item. Then press the key you want that interface item assigned to. Its that simple!

To save your hotkeys press Store in the Preference: Hotkeys sub-palette.

You can also assign hotkeys to custom palettes or palettes already in ZBrush. By default F1-F6 are assigned to ZBrush's most important palettes.

Learn more about hotkeys here.

ZMapper

Generate normal maps for any game engine or 3D program using ZMapper.

Learn more about ZMapper here.

Displacement Exporter

Export 32, 16 and 8 bit displacement maps as well as convert grey scale maps to normal maps using Displacement Exporter.

Learn more here.

Poseable Symmetry using Smart Resym's Topological Symmetry feature

Poseable Symmetry allows the user to work in symmetry when the model itself is posed or otherwise not symmetrical. Using topological symmetry, your sculpting on the left side will be reflected on the right side of the model.

To use, simply set the symmetry axis in the Transform palette and then press Transform: Use Poseable Symmetry. Make sure to do this at the highest subdivision level. If you divide your model again simply press Use Poseable Symmetry to re-establish your symmetry in pose.

A New Mesh Relaxation Tool: Reproject Higher Subdiv

Use Reproject Higher Subdiv to relax your mesh's topology and reduce polygon stretching. Simply lower your Subdiv level and press Tool: Geometry: Reproject Higher Subdiv.

You can also try smoothing your mesh alittle bit to help reduce the polgyon stretching even more.

Support for square alphas while sculpting

Sculpt with square alphas by setting Focal Shift to -100!

Support for sculpting with both ZAdd and ZSub

Sculpt both in and out in one brush stroke. Simply set Alpha: MidValue to 50.

Mesh Projection now projects PolyPainting

Using Mesh Projection you can now transfer PolyPainting information from one mesh to another. Simply make sure that RGB is on in the shelf or Draw Palette.

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